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The 28th British HCI Conference: Workshops

9 September 2014, Southport, UK

The following workshops will run on the 9th of September 2014, in conjunction with the HCI 2014 conference.

Agile User Experience

Both industry-based and academic participants are invited to attend this workshop run by the Agile Research Network. The aim of the workshop is to encourage academic and industrial attendees to share their research results and first-hand experience on integrating agile development processes and UX, in order to understand challenges affecting agile and UX integration; identify and explore different practices and success factors for integrating agile and UX; pinpoint current issues for industrial practitioners; and clarify future research directions for academic practitioners.

Workshop Teen Interactions

Teenagers are prolific and demanding users of interactive technologies. Their dynamism in this space and innate short termism results in products with shorter shelf lives than those developed for and used by adults. The aim of this workshop is to engage participants in sharing their experiences, reporting upon methodologies for research with teenagers and discussing the commonalities of teenage technology interactions with a view to understanding this distinct population against the backdrop of HCI and technology development.

Further details:

Workshops will be held in the Victorian seaside town of sunny Southport, running on the 9th of September, ahead of the main conference on the 10th-12th of September.
Proposals should be submitted directly to workshop organisers. See the details for each workshop for the relevant call for participation. Workshop registration will be managed through the conference website, with participants asked to pay a fee of £120.
We encourage you to also stay on for the main conference, themed around ‘Sand, Sea and Sky – Holiday HCI’. See the website for more details: http://hci2014.bcs.org
Please direct any questions to the workshop organisers, or to the BCS HCI 2014 workshop chairs:
Wouter Sluis-Thiescheffer, wouter.sluis@fontys.nl
Siân Lindley, Microsoft Research Cambridge, sianl@microsoft.com

Agile User Experience

Integrating user experience (UX) design into agile working is a challenge faced by many agile teams. Although the work of UX designers and developers complements each other, the different goals, processes and working practices of developers and UX designers pose challenges in practice.
The Agile Research Network have documented working practices adopted and lessons learned from the experiences of one company integrating UX designers into their Agile (DSDM) process.  From this industry based study we have been able to describe a number of areas of difficulty such as:

  1. Communication between developers and UX designers
  2. Level of precision in upfront design
  3. Design documentation
  4. User testing

Are these findings similar to those encountered by others in the field? Have others had experience of the working practices adopted or lessons learnt from our study? Are there other factors that may surface in different circumstances in different contexts? These are questions we would like to engage both our practitioner and academic colleagues in to further the research and knowledge in this area.
The aim of the workshop is to encourage academic and industrial attendees to share their research results and first-hand experience on integrating agile development processes and UX, in order to:

  1. Understand challenges affecting agile and UX integration
  2. Identify and explore different practices and success factors for integrating agile and UX
  3. Pinpoint current issues for industrial practitioners
  4. Clarify future research directions for academic practitioners

Please register for the workshop by emailing ajgregory@uclan.ac.uk and registering through the Conference website. We also invite you to contribute before the workshop by writing your challenges on the Agile UX challenge wall available on www.agileresearchnetwork.org

Organisers:
Peggy Gregory, University of Central Lancashire
Katie Taylor, University of Central Lancashire
Leonor Barroca, The Open University
Dina Salah, University of York
Helen Sharp, The Open University
The full workshop proposal is also available.

Teen Interaction

Teenagers are prolific and demanding users of interactive technologies. Their dynamism in this space and innate short termism results in products with shorter shelf lives than those developed for and used by adults. The aim of this workshop is for participants to share their experiences of teenage UX, reporting upon methodologies for research with teenagers and discussing the commonalities of teenage technology interactions with a view to understanding this distinct population against the backdrop of HCI and technology development. Participants will also explore the future of teenage technology use and how teenagers can help inform interaction design processes. The workshop will also foster new collaborations, and define new research agendas to grow the research and literature in this area. This workshop welcomes both practitioners and academics and seeks a variety of contributions to inform the body of work on teenage interactions and user experience. The workshop aims to:
  1. Understand teenage user interaction requirements of technology
  2. Explore the ways in which industry and academia can interact with teenage users
  3. Identify and present themes to inform future teenage UX design and research
  4. Identify future research agendas
The workshop topics to be explored include but are not limited to:
  1. Case studies of teenage interaction research and user experience
  2. Interaction requirements of teenagers
  3. Creative methodologies for interaction design with teenagers
  4. Communication and elicitation of needs with teenagers for UX design
  5. Novel theory for teenage technology interaction
  6. The future of teenage interactions
Expected outcomes:
  1. A list of methodologies for involving teenagers in research and design practices.
  2. Themes to inform a working understanding of teenage user experience.
  3. A research agenda for teenage UX and interaction design in the future.
Participants will be expected to produce an abstract (4 page max) to discuss a case study/ method or findings of HCI research with teenagers and a brief bio (100-150 words) for dissemination amongst the working group. Submission date – 31st July. Participants can send their submission to Alexandra.Lang@nottingham.ac.uk. Organisers:
  1. Dr. Alexandra Lang - Human Factors Research Fellow at the University of Nottingham.
  2. Dr Sarah Atkinson - Senior Research fellow at the University of Nottingham
  3. Dr Daniel Fitton - Lecturer in Computing at the Child-Computer Interaction (ChiCI) research group, UCLan
The full workshop description can be found here.

Sponsors


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